Olivier Mercier

Research Scientist - Display Systems Research
Reality Labs Research, Meta

oli.mercier@gmail.com
Surface Turbulence for Particle-Based Liquid Simulations
SIGGRAPH Asia 2015 (ACM TOG)
Olivier Mercier
Université de Montréal
Cynthia Beauchemin
Université de Montréal
Nils Thuerey
Technische Universität München
Theodore Kim
University of California, Santa Barbara
Derek Nowrouzezahrai
Université de Montréal
Abstract
We present a method to increase the apparent resolution of particle-based liquid simulations. Our method first outputs a dense, temporally coherent, regularized point set from a coarse particle-based liquid simulation. We then apply a surface-only Lagrangian wave simulation to this high-resolution point set. We develop novel methods for seeding and simulating waves over surface points, and use them to generate high-resolution details. We avoid error-prone surface mesh processing, and robustly propagate waves without the need for explicit connectivity information. Our seeding strategy combines a robust curvature evaluation with multiple bands of seeding oscillators, injects waves with arbitrarily fine-scale structures, and properly handles obstacle boundaries. We generate detailed fluid surfaces from coarse simulations as an independent post-process that can be applied to most particle-based fluid solvers.
Media
Video
Bibtex
@article{mercier2015surface,
  title={Surface turbulence for particle-based liquid simulations},
  author={Mercier, Olivier and Beauchemin, Cynthia and Thuerey, Nils and Kim, Theodore and Nowrouzezahrai, Derek},
  journal={ACM Transactions on Graphics (TOG)},
  volume={34},
  number={6},
  pages={202},
  year={2015},
  publisher={ACM}
}